pounce

Fitness apps lose beginners once tracking turns into a chore. I led a team of four designers through a 7-week sprint to design Pounce, a fitness app built around friends and a cat mascot. After our fixes, task completion rose 35% in the second round of testing.

4 min read

team4 designers
role
  • user experience design lead
  • create workout pages
platformiOS app (figma prototype)
duration7 weeks, apr – jun 2026
01

overview

onboarding: one question per screen, with pounce along for the ride
35%higher task completion in round two
59people heard from: 47 surveys, 12 interviews
7weeks, from research to handoff
5→4designers, after one left late in the sprint
Eric Leuser experience design leadStrategy, timeline, keeping decisions aligned, and the Create Workout pages.
Rei Hernandezproduct designerSocial pages and the Pounce AI chatbot.
Sophie Linproduct designerOnboarding and the home page.
Lily Lamproduct designerStatistics and profile pages.
02

the problem

People don’t quit fitness apps for lack of features. They quit because the apps feel like work. Our 12 interviewees (ages 18–25) wanted a supportive companion, not a productivity tool. Strava and MyFitnessPal have strong goals and communities, but felt demanding to beginners.

50%left an app for being “too complicated” or needing too much logging
42%left once a paid subscription kicked in
77%said seeing progress (stats, streaks) keeps them consistent
46%said ease of use matters most

So the brief became: keep it simple, make progress visible, make it feel personal. A feature matrix cut everything that didn’t fit seven weeks, leaving home, crews, statistics and profile.

how-might-we questions and affinity map
03

key decisions

give the mascot a job

finding — every tester finished both tasks and loved Pounce, but many couldn’t say what the mascot was for.

"The concept is really cute, but as a first-time user I wasn’t sure where to begin or how Pounce connected to the experience."

— usability test participant
  • Pounce levels up with you — logging moves it forward, so there’s a reason to come back.

  • Crews share a mascot — each crew’s cat has a level and an XP bar (e.g. “Lvl 10 Puffytron, 100/150 XP”) and a mood line: “Puffytron is feeling super!”

  • Group goals, not leaderboards — a crew works toward one shared weekly goal, with group progress instead of a ranking.

trade-off — a levelling system is more to design and explain than a cute character, but a mascot with no purpose was decoration.

stats first, actions second

finding — testers struggled to find their own progress on home.

  • This week, at a glance — steps, calories and heart rate as cards right under today’s goal ring.

  • One primary action — a single “Log a Workout” bar replaced two competing cards.

  • Fewer steps — the most-used features were cut down to fewer taps. Task completion rose 35% in round two.

home and crew page: before and after testing

trade-off — the stats took the space the challenge cards had: clarity over novelty.

onboarding one question at a time

finding — half of our survey respondents had quit an app for being too complicated.

  • A greeting, not a form — “Hi, I’m Pounce. Let’s get your paws dirty…” before any question.

  • One choice per screen — name, sex and birth date (to estimate daily energy), activity level (four, each defined), main goal (six tiles), days per week.

  • Commitment you can keep — 3, 5 or 7 days, shown as weekday chips. 3 is labelled “Great for beginners”.

  • Always skippable — a progress bar, Back and Skip on every step; it ends with “You’re all set”.

watch: Pounce greets you, then six quick screens (2× speed)
04

what testing changed

homeWeekly stats moved above the fold.Round one: hard to find info, unclear hierarchy.changed
crewsThe crew mascot got levels, XP and a shared goal.Round one: limited interactivity, unclear mascot purpose.changed
tasksFewer steps to the most-used features.Task completion, round two vs. round one.+35%
final: onboarding
final: home, statistics and social feed
05

visual system

  • Bright, not clinical — pink, blue and yellow on white. Interviewees were tired of dark, cluttered fitness apps.

  • Rounded everything — buttons, cards and icons in soft shapes that feel welcoming to new users.

  • One typeface — DM Sans, modern with a little personality.

design system
06

constraints & reflection

  • Seven weeks, one designer down — one of five designers left late in the sprint; we split their pages and still delivered.

  • A prototype, not a product — the 35% is from two rounds of moderated testing, not live use.

  • Judges’ challenge — Ken Skistimas (ServiceNow) asked what Pounce would look like if its AI ran through the whole app.

Next: map Pounce’s growth to real milestones (streaks, finished crew challenges), let the AI write encouragement on home instead of only in chat, and add watch and home-screen widgets for logging at a glance. Testers loved the mascot before they understood it; next time I’d test what a character is forbefore we polish how it looks.

presentation day, with judges from LinkedIn, ServiceNow and Computrition